E-waste, edible plants, video game, robotic plant caretakers, photovoltaic cells, salvaged wood metal and plastic. 2012
Biomodd is a multifaceted art installation that creates symbiotic relationships between plants, computers and people. For example, algae are used to cool computer processors so they can run faster, while the heat that is generated by the computer electronics is used to create ideal growing conditions for a plant-based ecosystem. In this version of Biomodd the computer game from the main sculpture controls robotic caretakers in the window farm and sensor data from the window farm create the virtual world for the video game resulting in a entangled reality feedback loop. The more participants play the game the healthier the plants are.
Collaboration with Angelo Vermeulen, Jason Gaspar, Bruno Kruse, Marco Castro, Zach Smart, Tamara Sabler, Diego Maranan, Isebelle Smeets and a group of students from the the School of Art, Media and Technology at Parsons. More info at www.biomodd.net
My role in the collaboration was both as the co-leader of the project and as the lead sculptor.